This trait can only roll for Champions, and only has an effect when two or more pack members are present. There is a delay between the pulse reaching its final spot and its first pulse, so it is possible for a hero to wait for it to arrive then move at the last moment. Once it reaches the targeted player's location, it will stop and start to continuously expel ice, dealing heavy Cold damage and Chilling on a successful hit. Monsters with Frozen Pulse as a trait unleash a crystalline globe of ice that will home in on a player. With no crowd control, the freeze duration for heroes is 3 seconds. The final explosion also deals heavy Cold damage and Freezes heroes caught in their blast radius. Until they explode, the crystals deal periodic Cold damage to anything within the explosion range (visible on the ground). The affix is disabled when only one monster remains.įrozen-imbued monsters create 6 frozen bombs around the player that explode after 4 seconds. Killing individual monsters in the group will reduce the length and mobility of the chains. The AI of monsters that roll Fire Chains is altered to try and surround the player at all costs, even if they are ranged attackers. This trait periodically connects Champion monsters with Flaming Chains (similar to the Demon Hunter's Chains of Torment) that deal significant Fire damage on contact. Fast creatures excel at chasing down wounded heroes and use their increased speed to quickly move around the battlefield. The Fast trait increases movement speed by 40%, attack speed by 20%, and casting speed by 10%. As of Patch 2.1.1, there is a 0.1 second internal cooldown on spark generation, which protects players from overdose of sparks when using damage over time (see the image to the right).Īs of patch 2.4.3, crawling lightning generated by this affix now pierces, allowing it to damage multiple targets. The number of sparks released per hit grows as the monster loses Life. These sparks deal slight Lightning damage, but can easily overwhelm a hero in proximity. Electrified monsters, when hit by a damaging attack, release a volley of sparks that fly in all directions the sparks count as missiles. This trait is identical to the Diablo II Lightning Enchanted affix. These pools deal very little damage at first, but their damage constantly increases: the damage doubles every 0.5 seconds you remain in that pool, up to ten stacks. Monsters with the Desecrator trait can conjure a deadly pool of void energy directly underneath the Player Character. Empowered monsters are easily identified by increased size, growing after each death of their group members. The safest way to deal with this affix is to not kill any member until they are all barely away from death. The death of each Champion in the group imbues the remaining Champions with greater strength and speed. Kite monsters with this affix often to leave the dangerous laser-swept area behind. This affix is extremely dangerous when combined with Vortex, or just in an environment with little place for maneuvering. One quirk of the Arcane Sentry is that Arcane Sentries can pass underneath stairs, and will not cause damage to a hero standing on a higher stair. However, once the Sentry begins spinning, it will complete its rotation. If the monster who summoned the Arcane Sentry is killed before the beam forms, the orb vanishes. Once activated, these transform into rotating beams called Arcane Sentries, which deal significant Arcane damage per tick, spinning either clockwise or counter-clockwise. Monsters imbued with the Arcane Enchanted trait can summon glowing orbs of arcane energy that fully form after a few seconds. For example, naturally fast creatures can roll Fast, while creatures naturally capable of becoming immune to damage can still roll Shielded.ĭiablo 3: Eternal Collection Switch Review - Better With Age Note that a monster having a natural skill similar to an affix can still have that skill as a result of being an elite pack. In Rare packs, some skills can be used by both the Rare and its minions, while others apply only to the leader. In Champion packs, all monsters have the same skills and can use them independently. Some traits have additional level requirements: for example, monsters cannot roll Arcane Enchanted until level 31. The number of traits depends on your hero's level: These traits appear beneath the name of the monster. Monster Traits in Diablo III are special abilities added to Champion, Rare, Unique, and Minion monsters.
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